![]() That relieving sense of safety in Sekiro allowed me to appreciate the mechanical complexities of it in a way I couldn’t if I was terrified of taking any chances. That regular cadence relieves a lot of the oppressive anxiety in wondering if all your work will be taken from you before you can make it to the next checkpoint, and once or twice I simply sprinted through an area, assuming an Idol was just on the other side. ![]() For example, due to the seemingly smaller, more linear paths relative to the sprawling hellscapes of other FromSoftware games, I never felt like I had to go too far to find the next Idol and bank my progress. Play While I certainly enjoy punishing games that test me and my skills (and have proudly bested everything FromSoftware has thrown at me in this genre) there’s a sense of empowerment that comes from Sekiro’s generally more forgiving nature.
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